The title will set you back a standard fare of $29.99, which isn’t too shabby, honestly. Most enemies will follow you once alerted so be methodical at first. Till then it's quite a fight with his minions. Can imagine that being jarring. You just have to be in general eyeshot of it. Try and look over every single ledge you come across to see if there are enemies below you in an area you haven't reached yet. Find a good spot to make them funnel up, shoot an arrow into a room/ that you think has enemies, and those suckers will come to you. Today, we’re taking a look at In Death: Unchained on Oculus Quest. I’ll pause time almost between every shot to plan where I will shoot. Overall reviews on Steam are Very Positive yet sadly its original developers, Sólfar… A lot more if you enter the pit. I haven't gotten that far yet but I'm assuming it's an achievement award. In Death is hands-down my most played VR title on PCVR and I recently jumped at the opportunity to grab it for Quest 2 with the 33% off. I have ~80% completed & over 1mil in score. And one thing that blew my mind when I did it by accident, you don't have to physically grab floating arrows and the goblits that give you more health. Oh yeah, grip button of free hand." On the PC version when you throw a shard it flies through the air and can be used to jump over large distances but it felt great to be able to flow around by throwing shards and mix it up with the transportation bow to go further. You can always teleport right back out if you get into trouble. So yesterday a did a few runs where I wasn't intending to make a boss run, or a pit run, so much as I was looking for combat and I would use the shield. Just bear in mind, if a knight can't get to you, he will throw axes at you. It’s a frustrating kind of gameplay, and as we’ll see, it is made also more frustrating by the unforgiving nature of In Death. You won't see them until you unlock the first 'pit' which is an optional mini level that's harder but has more rewards. I'm at about 62% and still haven't managed to kill the third boss so I'm still learning this stuff too but these are the things that have helped me so far. Almost forgot a very important tip. The exploding ones are my favorite. I think the best way to kill the monks is to teleport right next to them and headshot them. The shard is great for last minute dodging without having to pull an arrow, feels great though it works better when you can determine the distance you throw the shard (as on the PC version), **The Oculus subreddit, a place for Oculus fans to discuss VR. Subreddit dedicated to discussions and experiences within In Death: Unchained Way faster shooting and the game just becomes much faster in pace as you can teleport that much faster. Been playing it a fair bit myself recently, actually enjoying it more than I thought I would. The ones that cannot teleport are easier to deal with when they are running towards you. And the freeze ones are great too. Did you know that you can actually hit them with your shield, rather than just block? Yeah I've gotten pretty familiar with the shield, although I haven't tried out smooth locomotion yet cause I didn't even know that was a thing. In case you somehow missed that yes, the world goes into slow motion when you start the special arrow/bolt selection. Edit: Thanks for all the great tips! Another OH. I saw a video of someone shooting 5 fire arrows at once. 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